About the BigBoxBook project

Remember when buying a game wasn't just a single click & a quick download, but a trip down to the store, browsing shelves full of big box games for ages before finally grabbing a good-looking one?

Well, BigBoxBook is here to celebrate the good ol' cardboard box without having to sacrifice too much self-space in your own four walls. The main goal is to recreate a tangible experience of browsing through computer gaming history and the enjoyment of looking through the various big box games and their content. All this, but in a compressed form: books!

Each of these curated Books follows its own theme with a selection of roundabout 20 games. The books can be viewed (and shared) on this site or also be downloaded in high-res to turn them into real physical books. For this, upload them to your local photo book service, get them printed, and then cut the pages to size… Wait, what?
It sounds like a weird idea, and it sure is a lot of work, but trust me, it's worth it. Cutting the pages will transform the books, getting those boxes even closer to the real deal.

Your Remixes

The available books are fine, but you're missing a specific game in each of them, you say? Well, when composing the first books, it became obvious right away that despite having a general theme for each book, picking suitable games is and will always be a highly personal process. We all have our favorites, the one game that we played back in the day that still makes us smile, and there's another one that absolutely needs to be included because it's our cherished hidden gem that the world just needs to know about. The whole process feels like recording a mixtape for a party: we want the best of the best in there, but perfectly tailored and filled with surprises.

That said, flicking through a finished book is fun, but sitting down, making, and sharing your own book is even more exciting, so let's bring it on: start remixing!

If you think so too, check out the Remix feature, compose your own book, and get it published here on this site and thus ready to be printed.

How it all came together

First of all, there's bigboxcollection.com, a virtual representation of all the boxed games that are sitting on the shelf behind me, each and every one turnded into a high-res 3D model that can be spinned around and zoomed in on. Having all those scans for hundreds of games available has sparked a couple of ideas before, e.g. making posters or puzzles. There's even a papercraft feature that allows everyone to print miniature modes of those 3D boxes, but that's as far as it had swapped back into the pysical world yet.

In August 2022, though, a short exchange with fellow retro-head @Retroldies on Twitter not only sparked a new idea but also caused a real wildfire for a quite different form of my big box collection:

Turning my boxes and memories into an album and getting it printed in book form? Now, that sounds like a challenge!

The first test pages were created on the spot. After all, a mockup was needed to find out how flipping through a retro album filled with big box games would feel like. It's all about exploring the general concept, focusing on how to present the boxes while the underlying layout was evolving along the way.


Oh, the joy and excitement grew with every step taken, and the positive feedback on the various results shared. Skipping any of my written memory bits was a no-brainer. The main attraction here is the boxes, their art, and bringing them to life in this new, flat form.

The main layout — suitable for all boxes — kind of defined itself naturally, and with this, the next step was to get a printed prototype of the BigBoxBook:

Flipping through the pages just felt fantastic, even despite using placeholders for the boxes' content pages. This led to a monumental task, something planned for bigboxcollection.com for years but out of laziness, successfully being postponed repeatedly: unboxing all ~700 games and snapping photos of their content.

Editing the hundreds of photos was time-consuming too and ate up November and December of 2022. In parallel, the underlying data needed some love, with developer and publisher information being added for each title, and release dates and other bits being updated where needed. With all these side quests running in the background, work on a "photo book page" generator started. This tool grabbed all the available files and data of bigboxcollection.com and rendered them as fully layouted pages for the BigBoxBooks.

With everything ready, building a website was the final task. Here, the remix feature is the hidden star, allowing everyone interested access to 2,820 pages generated from 689 games.

Main goal was of course getting those books online, allowing everyone to flip through a digital version as well as making all the pages of each book available for download and thus printing. Second corner stone is the Remix feature: I've generated pages for all the games on my shelf, so all the resources are there for coming up with gazillions of book remixes.

Development took way longer than anticipated but I just wanted to make sure exloring and sharing books as well as composing remixes are polished before going online. At this point, shout-out to my beta testers clicking through.

Anyway, the site's ready and I don't know where all this will be heading but trust me, I'm more than happy with it.

So, long story short: Have fun!

Benjamin

Saving Remix...